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-
- // POV-Ray scene file by Jim Burton
- // Starfield sky
- // Converted to POV-Ray 2.0 by Dan Farmer
- // This starfield not only holds its own with antialiasing, but really
- // looks better with it. (tested @ 640x480 +a0.2 +r3 --dmf)
- #include "colors.inc"
- #include "textures.inc"
-
- camera {
- location <0, 0, -10>
- direction z
- up y
- right x*1.33
- look_at <0 0 0>
- }
-
- light_source {<0, 0, -300> color White }
- light_source {<0, 0, -150> color White }
-
-
- // This is the star field texture mapped onto a plane.
- sphere { <0,0,0>, 1
- texture {
- finish { ambient 1 }
- pigment {
- granite // Can also use marble and leopard for other effects
- color_map {
- [ 0.00 0.72 color Black color Black ] // No Stars in this ar
- [ 0.72 0.75 color Gray20 color Gray40 ] // Very Very Faint Sta
- [ 0.75 0.78 color Gray40 color Gray60 ] // Very Faint Stars
- [ 0.78 0.81 color Gray60 color Gray80 ] // Faint Stars
- [ 0.81 0.85 color Gray80 color Gray95 ] // Medium White Stars
- [ 0.85 0.91 color Gray95 color White ] // White Stars
- [ 0.91 1.00 color Black color Black ] // No Stars in this ar
- }
- scale .015
- }
- }
- scale 10000
- }
-
-